if (_G.object == nil) then _G.object = {} end local jump_time = nil function script_functor_jump() --[[ if (jump_time ~= nil and jump_time + 10000 <= time_global()) or jump_time == nil then jump_time = time_global() return true end return false ]]-- return true end function script_functor_true() return true end function exit_random(p) return math.random(100) <= tonumber(p) end descriptions = { --combat = smart_covers_combat.get_smart_cover(), combat_front = smart_covers_combat_front.get_smart_cover(), combat_prone = smart_covers_combat_prone.get_smart_cover(), animpoint_stay_wall = smart_covers_animpoint_stay_wall.get_smart_cover(), animpoint_stay_table = smart_covers_animpoint_stay_table.get_smart_cover(), animpoint_sit_high = smart_covers_animpoint_sit_high.get_smart_cover(), animpoint_sit_normal = smart_covers_animpoint_sit_normal.get_smart_cover(), animpoint_sit_low = smart_covers_animpoint_sit_low.get_smart_cover(), animpoint_sit = smart_covers_animpoint_sit.get_smart_cover(), animpoint_sit_ass = smart_covers_animpoint_sit_ass.get_smart_cover(), animpoint_sit_knee = smart_covers_animpoint_sit_knee.get_smart_cover(), animpoint_stay_ohrana = smart_covers_animpoint_stay_ohrana.get_smart_cover(), animpoint_stay_bar = smart_covers_animpoint_stay_bar.get_smart_cover(), animpoint_sit_wait = smart_covers_animpoint_sit_wait.get_smart_cover(), animpoint_stay_wait = smart_covers_animpoint_stay_wait.get_smart_cover(), animpoint_pri_a15 = smart_covers_animpoint_pri_a15.get_smart_cover(), anim_pri_a22 = smart_covers_anim_pri_a22.get_smart_cover() } function main() print_table(descriptions) end